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Learning Points
   Introduction to Learning Points©                                                                          Last Updated: 31 Aug 2018



Level: B=Basic; I=Intermediate; A=Advanced All new articles appear in the What's New section and in their categories below.



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    Flying Pig LecturesNLM LecturesDeclarer PlayBiddingDefenseSlamsTheory





Level What's New Topics
NEW A A Gem  Inference and envisioning to reach slam in a rare competitive auction. 
NEW
IA
On Competitive Bidding  Q&A about competing. When passer doubles later in the auction. Double or game decision.
 
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Level Regional & Sectional Lectures
BIA Support Doubles Improve our competitive bidding. 1st, second and 3rd bids by openber and responder. 
  BI Probability & Bridge Counting cases to find better plays.  Practical analysis you can do at the table.
  BI When They Open 1NT   Strong NT, Mel's Rule of 6+2, Weak NT, Penalty Double.
  BI Bidding the BIG Hands Big Hands, Responder & Opener ROles, Problem Hand Shapes, Interference, Specific Aces, Opening 5 of a Major

BIA Combine Your Chances Success probability, combine chances, lines of play, finding extra chances
  BIA Lets Talk Hands Good bidding = thinking, not gadgets, Put yourself in partner’s shoes, what each bid says, flexible bids, counting tricks
  BIA The 1st 90 Seconds Plan Declarer Play, Count, Find Sources of Tricks, Discovery, Avoidance, Squeeze, End play

BIA Improving Our Partnerships Tips for improving your partnership, Analyzing your game

BIA SLIDES Improving our partnerships Slides 
 
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  Level NLM Lectures  
  BI 1 Competitive Bidding Basic Hand Evaluation Working Points, Power of Shape, HCP, useful shortness, wasted values, poor shapes, Tricks, NT vs Suits, Flaws
  BI 2 Competitive Bidding The Law of Total Tricks Law of Total Tricks, Deviations, Accuracy, Vulnerability
BI 3 Competitive Bidding Counting Our Tricks MLTC Law of Total Tricks, Adjustments, Loser Estimates, Shape
  BI 4 Competitive Bidding Whats 10 HCP Worth 12 hands to test your approach to competitive hand evaluation, Law of Total Tricks and Losing Trick Count
  BI 5 Competitive Bidding Situations When opponents overcall, solutions, tools for two situations, intruder and advancer
  BI 6 Competitive Bidding Best Practices Constructive, we-open-they-intrude, and they-open-we-intrude auctions, comparison of bidding tools.
  BI 7 Competitive Bidding Intervening Takeout Doubles, seamless competitive bidding, Balancing, Direct Position
  BI 8 Competitive Bidding Intervening Overcalls, seamless competitive bidding, Balancing, Direct Position
  BI Counting Tricks II Count Tricks when bidding and before playing to trick 1 
  BI Counting Tricks I High Card Points, Shape, Tricks, Planning the Play, Losing Trick Count
  BI Counting Shape III Rule of Eleven 4th best leads and Rule of 11, 5th best leads and Rule of 10 or 12
  BI Counting Shape II High Card Points, Shape, Tricks, Planning the Play
  BI Counting Shape I High Card Points, Shape, Tricks, Planning the Play
  BI Counting HCP III Calls that limit HCP, Shape, Tricks, Planning the Play
  BI Counting HCP II Calls that limit HCP, Shape, Tricks, Planning the Play
  BI Counting HCP I Bidding, Leads, Signals, Dummy, Discovery, Inferences, Bridge judgment, Dynamic
  BI 4 Preempts in Competition 4 of 4 - Weak Jump Overcall, Total Trumps, HCP, Sacrifice, Vulnerability, Raises, New Suits, Jump Shifts, Rule of 2-3-4
  BI 3 Making a Preemptive Jump Overcall 3 of 4 - Weak Jump Overcall, Total Trumps, HCP, Sacrifice, Vulnerability, Raises, New Suits, Jump Shifts, Rule of 2-3-4-5
  BI 2 Responding to Partners Preempts 2 of 4 - Fit, Total Trumps, HCP, Sacrifice, Vulnerability, Raises, New Suits, Jump Shifts, 2NT Ask over Weak 2. 
  BI 1 Opening Bid Preempts 1 of 4 - Disciplined preempts, playing strength, vulnerability and position/seat, flaws


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Level DeclarerPlay
  BI How counting HCP informs Declarer Play Count HCP, Length, Shape, play with best chance
  BI How Counting Shape Informs Declarer Play Count the Lead Rule of 11, Count HCP, Count Shape, Count Side Suit, Discovery, Showouts
  BI How Counting Informs Declarer Play Count Winners, Losers and Slow losers, eliminate losers before giving up control
  B On Suit Combinations Lead toward Honor, Singleton Honor Chance, Supported Honors finesse, play the hand not the combination
  B More Suit Combinations Count cases, Lead toward Honor, Singleton Honor Chance, Supported Honors finesse, play the hand not the combination

BI Would You Believe 3 Diamonds Light Opening Bids, Michaels, Michaels over Michaels, What a Michaels bid shows.

BI Manage Trumps Well Ruffing in the Short Hand, Avoidance Play, Danger Hand

BI Even A Bad Guess Is Worth Something Counting tricks, cover cards, hand evaluation, tricks not points make game.  

BI Managing a Wierd Hand Rule of 22, Unusual Notrump, Unusual over Unusual, Cover Cards, Loser Count

BI Take the Right Finesse Plan the play, imminent risk, countermeasures, stay alive, right finesse in right order

BI Avoiding Practice Finesses Plan the play, Don’t Take Practice Finesses, Count Passed Hand HCP.  

BI Avoid the Danger Hand Avoid the Danger Hand, End Play, Freebids in competition, thin game

IA Finding the Elusive Overtrick Vulnerable Preempt, Simple and Double Squeeze played as one.
  I  Tales From the NAP IX Competitive Bidding, Phantom Sacrifice, 5-level decisions, Opening Lead.
  I  Tales From the NAP VIII Michaels Cuebids, Competitive Bidding. Key Opening Lead 
BI  GNT Journal GNT IMP Teams bidding 
  I  Tales From the NAP I Takeout double, Michaels Cue Bid, Raising Partner's Major with Hx, Playing safe in MP
  I  Tales From the NAP II False Card, Danger Hand, NT instead of Majors
  I  Tales From the NAP VII Meckwell over Strong NT, Competitive Bidding. Passive Opening Leads
  BI  Finally the Hand I Was Waiting For II Loser on Loser, Trump Coup, Obvious Switch, Wolff Relay, New Minor Forcing

BI When 23 HCP Is Enough for Game Help Suit Game Try,  Plan the Play, Avoid Practice Finesses

BI Play A Partial For All Its Worth Active or Passive Defense, Leading an Ace in Partner's suit, forcing defense

I Lemons - Make_Lemonade Competitive bidding, Off shape 2N rebids, Hand valuation, playing to your success vision

I Can't Make 10 Tricks Try an Endplay Thin game, trump opening lead, endplay when short game tricks, partial elimination

I Use All Your Chances in a Partial Raises preempt after takeout doubles, Suit Split missing 4 cards, Restricted Choice  

BI Misdeclare This Hand With Me Losing Trick Count, 10 Card Trump Fit, Law of Total Tricks, a priori odds, 3-3 Split 36%, finesse 50%

I Planning Not Deep Finesse Defines the Outcome Too many finesses,  Percentage play with 2 finesses for a K and a Q, Count winners

BIA Why Play NT if 4-3 Fit_Available Moysian Fit, Jump Shift 18+ HCP, Forcing 1NT Response, Cross Ruff, Beware Strength in Short Suits
  BI Anatomy of a Postmortem - Why Winners Win Envisioning, Cue bid limit raise, 1st round control, Minorwood, smother play, en passant
  I Squeeze For An Overtrick Working Points, Help Suit Game Try, Threat Cards, Correct the Count, Simple Squeeze

IA Finding the Trump 10 When to Cover an Honor, Inferences from defenders play, restricted choice

I When Trumps Split 5-0 Score trumps en passant, Double Dummy Analyzer, DONT, Rose Double

B Listen and Plan Accordingly SLL-APE, Listen, minimum takeout double, ruff out  4-2 break, avoid practice finesses, loser count

B  2 Finesses Too Many II SLL-APE, Avoid finesses, ruff the 3rd round to drop a Queen, Save short suit finesses to last

B  2 Finesses Too Many SLL-APE, Eliminate Side Suit, Free Finesse, Ruff-Sluff, Throw-In, End-Play, Choosing the Throw-in suit

BI Find The 11th Trick Support Points, High Cross Ruff, Trump Opening Lead, Discard Declarer’s Ruffing Suit

IA Exploit The Defenders Dilemma Eliminate Side Suits, Weak Jump Overcall, Rule of 2-3-4-(5), Placing HCP, Create illusion

I Better Late Than Never High Cross Ruff, Higher likelihood line of play, a priori chance, 4-2 split, 3-3 split

I 3 Cards Are Enough When opponents interfere over our NT, Negative Double, Moysian fit

B Eliminate a Loser SLL-APE, Timing, Lead low toward High, Slow Loser, Manage entries for minimum risk.

I Can You Find the Game Going Trick Count tricks, Support Points, Total Losing Trick Count, 4333 shape 

B Eliminate a Loser SLL-APE, Timing, Lead low toward High, Slow Loser, Manage entries for minimum risk

B Declarer Play Planning the Play Plan Outline:  Count HCP, Winners, Losers, Tricks Needed, Sources of tricks, Avoid Danger Hand

I  Dont Sleep in 1NT End-play, Avoidance, Delay key decision

I Thin Game Try Hope and Caution End-play, Avoidance, Delay key decision

I When Ordinary Becomes Impossible Impossible contracts, optimism, critical play early, make defenders guess

I One Finesse Too Many Competitive Bidding, Reading Cards, Estimating opponent’s hands

I Overtrick In 3NT Competitive Bidding, Reading Cards, Low Percentage Slams, Minorwood

I Fragile Line Between Success and Failure Duck your Ace, Ruff with trump ace, trump promotion, Merrimac Coup, entries

I Learning From Mentor Mentee Bridge Fixes, Reverses, Forcing NT, Opening lead, Duck your Ace

BI Double Dummy Gem Mini Spingold Construct threat-opponent’s hand, plan play, end play, squeeze, dummy reversal, entries

B 3NT at Mentor Mentee Bridge Fixed, Reverse, Forcing NT, Opening lead, Duck your Ace, Count opponents hands

I A Curious Bridge Hand Score small trumps with ruffs, entries, trump end play

I  Beware the Greek Gift Count tricks, end play, ruff-slough, refuse defender’s gift

I Plan The Play I Step by Step logic, Planning Play, Reading Cards, End Play

A Deeper Finesse II a 2nd Look Blocking Play, Counting Tricks & Losers, Lead Inferences, Probability, Double Dummy

I Nothing in Life is Free Free Finesse, Plan entries before play, Modified Capelletti

A Squeeze or Finesse Unusual Opening Lead, New Minor Force, a priori chance

A Whats a Little Double Squeeze Among Friends Double Squeeze, Defending, Eliminate Transportation before the squeeze card

A GNTQ Strips and End Plays Overcome Bad Trump Splits Thin games, reading cards, dummy reversal, odds for games at MP and IMPS

I GNTQ Sacrificing at IMPs Difference between a weak 2 and a 1 bid, Discipline after preempting

A GNTQ Bid Slam and Squeezes Oh My Available spaces help chosing the right squeeze, double squeeze, Precision

I That Extra Chance for an Overtrick Expectation weighted decisions, probability, 4th Suit Forcing, scoring and odds

I Expert Play Makes Up for Optimistic Bidding OBAR, Competitive Bid, Plan to use all possible chances

I Find the Overtrick in a Cautious 3NT Planning, Suit Split Probability, Rule of 7, Hold Up, Counting Opponents HCP & shape

I You Never Can Tell High Level Bid Inferences, Board-a-Match Teams, Planning the play

I What a Way to End the Day Bid Big Hands, Mirror Distribution, Bad Trump Split

I Finding an Overtrick When You Need One Competitive Bid, Opening Lead, Counting Trick during the Auction

I Overticks in a 1 NT Contract Planning the Play, Opening lead against 1NT, Counting defender's hands

I An Overtick in a One Level Contract Opening Lead, Planning the Play, Suit Split probability, Balancing Bid

BI Finessing with 9 Trumps Suit split odds, Available Spaces Principle, odds change, count opponents hands

BI Overtricks in Partials Worth Their Weight in Gold Bid over takeout dobules, planning the play to avoid losers

BI Making Small Trumps Count Planning the Play, Scoring weak trumps

I Plan Your Play Then Play Your Plan Taking Stock, Counting Winners, Counting Losers, Finding suit to develop first

I Like Reading Tea Leaves Overcalling,  advancing

BI Just Because Its There Location of Key Cards, Slam or game, Match Point decisions

I Give Them a Chance and They Just Might Help Preempts, Choosing game in competition, Michaels Cue Bid

A Finding a Double Squeeze Think Squeeze, Double Squeeze, Rectify the Count, Vienna Coup, 

I Competitive Bidding and Counting During Play Support Double, Plan Play, Ducking Aces, Transportation in trumps, Support Points

A Hiding the End Play Disguise the end play, avoid defender unblock, Inference from defender play 


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Level Bidding
NEW    A A Gem  Inference and envisioning to reach slam in a rare competitive auction. 
NEW IA On Competitive Bidding  Q&A about competing. When passer doubles later in the auction. Double or game decision.
  BI Defending a Balancing Act Big Hands, Balancing Bids, Strand Declarer in Dummy
  A New Trends in 2 over 1 Majors Defaults, Majors, Schuler Shift, Martel Switch, 2C Bal or Clubs, Min-Max Splinter, Fit Jumps, Fast Arrival, Picture Jumps

BI Let Opponents Make the Last Decision I Bid to the right level immediately, Forcing Pass, Give Opponents the Last Guess.   

BI Handling A Breakdown in the Bidding Play the contract you’re in. Loser on loser. Stay calm. Emoting never helps.

BI Dont Finesse Draw Trumps Splinter Bid, Opening Lead, Tightrope, Safe Switch

BI Defending Against Precision 1 C Interfering over Precision 1 Club, Unauthorized Information

BI Balance of Power Doubles Balance of Power Doubles, Rule of 23-32, Cooperative Doubles

I Toronto NABC Push the Opponents Around Preempt, Favorable Vulnerability, 1st seat, 3, 4, and 5 level bids, Rule of 2-3-4.
  BI GNT Journal GNT IMP Teams bidding 
  BI Lets Talk Hands Detail Bidding challenges
  I Tales From the NAP III Weak 2 on 5 card suit, constructive bidding and suit quality requirements 
  I Tales From the NAP IV Competitive Auctions, Give Opponents the Last Decision, Favorable Vulnerability
  I Tales From the NAP V Singleton Kings are overvalued, Read Partner's switch as a singleton, Competitive bidding
  I Tales From the NAP VI Weak 2 on 5 Cards,  Rule of 2-3-4-5, Lead directing overcall,  defensive switch  

IA When 16 HCP Are Worth More HCP, Bergen Point Count, Upvaluing your hand
  BI Slim Game In a Minor Losing Trick Count, Avoidance in Bidding and Play, Free Bids in competition
  I Light 3rd Seat Opening 3rd Seat Opening Bid, Psychic openings, NT rebid after Takeout Double
  I Doubling Opponents Indiscretion Reopening shape, negative double, penalty pass, slams after opponents interfere
  I Count to Beat Game Help Suit Game Try, Bergen Raises, Defensive Count Signal, Hold Up Play, Lead Trumps

BI Which Part Score 5-2 trump fit, Major or NT partial

I 3 Cards Are Enough When opponents interfere over our NT, Negative Double, Moysian fit

B 13 Conventions You Should Know By Heart Conventions That Work, Standard Bidding Framework, Prepare for your Opponents

I Turn a 1-Level Vulnerable Overcall Into Gold Suit Preference, vulnerable overcall, converting a range-finding double to penalty, rescue redouble.

BI Preempts in Competition 4 of 4 - Weak Jump Overcall, Total Trumps, HCP, Sacrifice, Vulnerability, Raises, New Suits, Jump Shifts, Rule of 2-3-4

BI Making a Preemptive Jump Overcall 3 of 4 - Weak Jump Overcall, Total Trumps, HCP, Sacrifice, Vulnerability, Raises, New Suits, Jump Shifts, Rule of 2-3-4-5

BI Responding to Partners Preempts 2 of 4 - Fit, Total Trumps, HCP, Sacrifice, Vulnerability, Raises, New Suits, Jump Shifts, 2NT Ask over Weak 2. 

BI Opening Bid Preempts 1 of 4 - Disciplined preempts, playing strength, vulnerability and position/seat, flaws

B Pass For A Top Penalty Pass, Negative Double, Rescue Redouble 

B Negative Doubles Thin game, Plan the play, Clues from Defense, avoid the finesse, Negative Doubles

BI Whats a King Worth Fit, Working Points, Primary and Secondary Honors, Useful length and shortness, Counting Tricks

B Diamonds Out of Turn Bid out of turn, Call the Director immediately, Revalue Working Points

I A Balancing Act Balancing in opponent’s suit, working points, counting tricks

I Bid What Your Partner Wants to Hear Weak Two, Ogust, Singleton, Splinter, Modern Losing Trick Count.

B Dont Be Timid Over 1NT Compete over 1NT, Systems on,  Garbage Stayman, Balancing

B To Bid or Not to Bid Preempt with ruffing values, Six card suit and void, opponent’s find a fit

I Bidding NT with 5 Card Major Puppet Stayman, Jacoby Transfer, ruffing in short trump hand adds tricks

IA KO Balancing Gem Balancing, Working Points, Leading Trumps

A GNTQ Bidding and Slams and Squeezes Oh My Available spaces help chosing the right squeeze, double squeeze, Precision

I GNTQ Sacrificing at IMPS Difference between a weak 2 and a 1 bid, Discipline after preempting

I Business Redoubles Redoubles, Puppet Stayman, Interference over Jacoby Transfer, Make flexible bids

BI If 3NT Is An Option Competitive Bid, choice of strain, Defense carding inferences

BI Come Alive with 6-5 Part II Distribution, hand evaluation, Law of Total Tricks, Opening Lead

BI Come Alive with 6-5 Part I Favorable loser count, Distribution, hand evaluation, Law of Total Tricks. Opening Lead

BI When a Weak Jump Overcall is a Strong Action Competitive Bid, Support with support, raising partner's weak 2, finding the right strain

BI When 2 Card Support Makes a Fit Weak Jump Shift, 5 level sacrifice, Law of Total Tricks

I Little Differences Can Mean a Lot 1NT Range and accepting partners invitation, 3 small in opponent's suit, 

BI Bidding One More When Black vs Red. Competitive Bid, Law of Total Tricks, Texture, Honor Position

BI Simple Overcalls Kept Simple Competitive Bid, BWS Polls, Overcall objective, Strength, length, shape, advancing, cue bids

BI Bidding Partner's Suit By Inference Bid 64 shape, estimating opponents shape, Bid with 1NT Forcing

BI Missed Game Double Jeopardy Snapdragon Maximal Competitive Bid, push opponents into game, Maximal Doubles, Double dummy results

BI Bidding A Spade-Club 2 Suits Bid strong 2 suited hands, anticipate competitive actions, Game before slam

BI Opponents Land in Wrong Game After Interference Preempting after partner passes, duck to kill dummy entries, Odds for finessing the J

B Competitive Bidding over 1NT Off shape 1NT, pass or transfer, balance with a 4 card major

B On the Forcing NT Forcing 1NT Response, Distributional misfits

BI Mega Hands II Competing over preempts with big hands, AK Controls and HCPs

BI Mega Hands I NT Conventions at the 4 level - what do you and your partner do?


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Level Defense
  BI Defending a Balancing Act Big Hands, Balancing Bids, Strand Declarer in Dummy
  I How Counting Informs Our Opening Lead Count HCP, Shape, Entries, Choose Suit, Card
  BI The Killing Lead What does the auction say? What must be true to defeat the hand

BI Defending a Slam in a Wild Hand Opening Leads against small slams, defensive visualization, Choose suit before card

BI Preempt Put the Pressure On Weak Jump Overcall Rule of 2-3-4-5, Responder's bids under pressure, defensive signals  

BI Give the Oponents Their Due Weak 2 on 5 Cards,  Rule of 2-3-4-5, Lead directing overcall,  defensive switch  

BI The Dream Killing Lead Lead from length, Forcing defense, Matchpoints

I Misdefend This Hand With Me Cooperative Double, Passive Trump Leads, Managing Defensive Entries, Eliminate impossible choices, play simply

IA When Nothing Seems Right Create An Illusion Anticipation, Quick tricks, Expert HCP Scale, Open - Rule of 22, Read opponent’s bidding, Deceptive Leads
  I Doubling Opponents Indiscretion Reopening shape, negative double, penalty pass, slams after opponents interfere
  I Count to Beat Game Help Suit Game Try, Bergen Raises, Defensive Count Signal, Hold Up Play, Lead Trumps

I To Overcall or Not Thats The Question.pdf Overcall or Take-out Double, Defensive Carding Signals, Attacking Leads 

BI Unblock in 3NT Opening lead, attitude spot card leads, unblocking, upside down signals, current count signals

BI 4 Decisions On Defense Defense Quiz with Matchpoint Results

BI Give Them Some Rope 3rd Seat Opening Bids, Unusual NT, Working Points, Double of 2-suit bids, Honor sequence leads

BI Take All Your Tricks on Defense Competitive NT, Working Points, Switch to develop tricks, switch to avoid end-play

I Duck Your King Leading short major, duck to help declarer take the wrong finesse, suit combinations

BI Two Heads Are Better Than One On Defense Planning, opening leads, inferences, Passive/Active, Blocking plays, False cards

BI SLIDES Two Heads are Better than One on Defense Planning, opening leads, inferences, Passive/Active, Blocking plays, False cards

A Defending Against Squeezes Loser Count, Transportation, Threat Cards, Entries, faux queeze

BI Careful When Playing to Trick One When to lead trumps, ducking to create losers

B Signal to Stop a Game that Can't be Made Attitude signals to opening leads

BI Hold Up for the Setting Trick Attitude spot card leads, hold-up plays cut communication

BI Take the Sure Plus Penalty passes, reopening doubles, planning

BI Defending Against a Weak Notrump_II Bid over their weak 1NT, defensive signals

BI Defending Against a Weak Notrump Bid over their weak 1NT, defensive signals, unblocking

BI An Unfortunate Opening Lead Raising or passing, reading the cards, overtricks

BI Defending a Partial for a Top Opening lead, leading trumps, ducking so partner can lead last trump

BI Competitive Bidding and Counting During Play Support Double/Redouble, Counting during play, Clues from Bid

BI A Question of Opening Lead Leading top of sequence or unbid suit doubleton, Fourth Suit Forcing


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Level Slams

BI Managing  a Complex Auction Game before slam, Control bids, key cards, specific kings, Count to 13

I Plan a Touchy Slam Plan the play, Count winners and losers, Count entries, Count trick sources, keep chances available. 

BI 4 Ways to Play a Slam Success probability, Strip and Throw In, Inverted Minor Raise, Card Combinations, Trick Sources, Lines of Play

BI Help Partner Find Our Slam II Counting Controls and Tricks, Roman Key Card Blackwood 1430, Control bidding 

BI A Working Points Slam Working Strength, Useful shortness, Rebid 1N holding 4 spades with a balanced hand

BI Finding a Sound Slam in Competition 2-suit bids, Invitational Cue bid, 5NT Pick a Slam, Unusual NT, Unusual over Unusual, Rule of 22, Losing Trick Count.

BI A Good Slam When to bid slam, Grand Slam, Expected value, IMPs, matchpoint field, judgment, success probability, counting tricks.

BI A Good Slam II Creative 1NT overcall, Losing Trick Count

BI Toronto NABC A Slam From Thin Air Make a slam missing 2 Aces and the Trump Q 
  I Help Partner Find Our Slam I Make Bids That Help Partner, Control bids 1st and 2nd round controls
  I Help Partner Find Our Slam II Grand Slams from Controls and Tricks, Roman Key Card Blackwood 1430, Control bidding

IA Tough Slam Even Double Dummy Losing Trick Count, Plan the Play, Attacking and Passive Leads, Declare or Defend
  BI High Level Slam Decision High Level Reverse, Open 1 w/4 losers & less than 4 Quick Tricks, Competing after Michaels Cue Bid

IA 5 or 6 You Decide.pdf Raise instead of redouble strong auction, Visualization, Jump shift splinters after 2/1 GF, Minorwood

IA Working Points Find a Light Slam Count tricks, Working Points, Cue bidding below 3NT, Serious 3NT, Ambiguous cue bids

I When You're in 6 Part II Cue bid after takeout double, Bidding features.

I When You're in 6 Part I Cue bid Slam invitation, interference over RKB.

BI Stumbling Into a Grand Slam The Easy Way Cover Cards, AK Controls, Counting Cover Cards, Losing Trick Count

I High Level Slam Decisions II Forcing Pass, Suit Preference Signal, Law of Total Tricks

I High Level Slam Decisions I Unusual Over Unusual, Fast Arrival, Queen Ask, 

I GNT Bidding a 28 HCP Slam Restricted Choice, Probability, Count Tricks, Complementary Shortness

I GNT Bid a Thin Slam You Better Make It Cue Bid, AK Controls, Too Many Play Options

IA GNT 7NT When the Opponents Overcall Restricted Choice, Play for the Plus, Fatigue

BI Touchy 7 Hearts That Makes Cue Bid Partner's Suit, Void, RKC, maximize your options

BI Making 7NT at Pairs Cue Bids, Counting Tricks when Bid, Fast Arrival

IA Start with an Overcall Bid a Slam Disciplined overcalls, Cue Bid, Sacrigicing against small slam


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LevelLevel Theory

A Spot Cards and Opening Leads Spot Card Leads, Card Combination Analysis, Relevant Cases, Information communicated

IA 1NT Forcing in Depth History, Application, Benefits, Meckstroth Extension, BART, Anti-BART

IA That Extra Chance for an Overtrick II Expectation weighted decisions, probability, 4th Suit Forcing, scoring method & odds

IA Preempting and the Law of Total Tricks Law of Total Tricks, Adjustments, Short Suit Value

IA Law of Total Tricks Overview with references

BI Bid or Defend over Preempts Double or declare after opponents preempt, Signal Request Honor Leads, end play
  IA Working Points and Short Suit Total (WP+SST)  One possible approach to improve the accuracy of the Law of Total Tricks.


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