Introduction to Learning Points© |
Last Updated: 31 Aug 2018 |
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Level: B=Basic; I=Intermediate; A=Advanced |
All new articles appear in the What's New section and in their
categories below. |
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Use Google Search of this
website to find Learning Point topics of Interest to you! |
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Level |
What's New |
Topics |
NEW |
A |
A Gem |
Inference and envisioning to reach slam in a rare competitive auction. |
NEW
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IA
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On Competitive Bidding |
Q&A about
competing. When passer doubles later in the auction. Double or game decision.
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Level |
Regional & Sectional Lectures
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BIA |
Support Doubles |
Improve our competitive bidding. 1st, second and 3rd bids by openber and
responder. |
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BI |
Probability & Bridge |
Counting cases to find better plays. Practical analysis you can do
at the table. |
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BI |
When They Open 1NT |
Strong NT, Mel's Rule of 6+2, Weak NT, Penalty Double. |
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BI |
Bidding the BIG Hands
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Big Hands, Responder & Opener ROles, Problem Hand Shapes, Interference, Specific Aces, Opening 5 of a Major |
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BIA |
Combine Your Chances |
Success probability, combine
chances, lines of play, finding extra chances |
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BIA |
Lets Talk Hands |
Good bidding = thinking, not
gadgets, Put yourself in partner’s shoes, what each bid says, flexible bids,
counting tricks |
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BIA |
The 1st 90 Seconds |
Plan Declarer Play, Count, Find
Sources of Tricks, Discovery, Avoidance, Squeeze, End play |
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BIA |
Improving Our Partnerships |
Tips for improving your
partnership, Analyzing your game |
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BIA |
SLIDES Improving our partnerships |
Slides |
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Level |
NLM Lectures |
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BI |
1 Competitive Bidding Basic Hand Evaluation |
Working Points, Power of Shape,
HCP, useful shortness, wasted values, poor shapes, Tricks, NT vs Suits, Flaws |
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BI |
2 Competitive Bidding The Law of Total Tricks |
Law of Total Tricks, Deviations,
Accuracy, Vulnerability |
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BI |
3 Competitive Bidding Counting Our Tricks MLTC |
Law of Total Tricks,
Adjustments, Loser Estimates, Shape |
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BI |
4 Competitive Bidding Whats 10 HCP Worth |
12 hands to test your approach
to competitive hand evaluation, Law of Total Tricks and Losing Trick Count |
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BI |
5 Competitive Bidding Situations |
When opponents overcall,
solutions, tools for two situations, intruder and advancer |
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BI |
6 Competitive Bidding Best Practices
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Constructive,
we-open-they-intrude, and they-open-we-intrude auctions, comparison of
bidding tools. |
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BI |
7 Competitive Bidding Intervening
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Takeout Doubles, seamless
competitive bidding, Balancing, Direct Position |
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BI |
8 Competitive Bidding Intervening |
Overcalls, seamless competitive
bidding, Balancing, Direct Position |
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BI |
Counting Tricks II |
Count Tricks when bidding and
before playing to trick 1 |
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BI |
Counting Tricks I |
High Card Points, Shape, Tricks,
Planning the Play, Losing Trick Count |
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BI |
Counting Shape III Rule of Eleven |
4th best leads and Rule of 11,
5th best leads and Rule of 10 or 12 |
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BI |
Counting Shape II |
High Card Points, Shape, Tricks,
Planning the Play |
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BI |
Counting Shape I |
High Card Points, Shape, Tricks,
Planning the Play |
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BI |
Counting HCP III |
Calls that limit HCP, Shape,
Tricks, Planning the Play |
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BI |
Counting HCP II |
Calls that limit HCP, Shape,
Tricks, Planning the Play |
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BI |
Counting HCP I |
Bidding, Leads, Signals, Dummy,
Discovery, Inferences, Bridge judgment, Dynamic |
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BI |
4 Preempts in Competition |
4 of 4 - Weak Jump Overcall,
Total Trumps, HCP, Sacrifice, Vulnerability, Raises, New Suits, Jump Shifts,
Rule of 2-3-4 |
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BI |
3 Making a Preemptive Jump Overcall |
3 of 4 - Weak Jump Overcall,
Total Trumps, HCP, Sacrifice, Vulnerability, Raises, New Suits, Jump Shifts,
Rule of 2-3-4-5 |
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BI |
2 Responding to Partners Preempts |
2 of 4 - Fit, Total Trumps, HCP,
Sacrifice, Vulnerability, Raises, New Suits, Jump Shifts, 2NT Ask over Weak
2. |
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BI |
1 Opening Bid Preempts |
1 of 4 - Disciplined preempts,
playing strength, vulnerability and position/seat, flaws |
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Level |
DeclarerPlay |
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BI |
How counting HCP informs Declarer Play |
Count HCP, Length, Shape, play with best chance
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BI |
How Counting Shape Informs Declarer Play |
Count the Lead Rule of 11, Count HCP, Count Shape, Count Side Suit, Discovery, Showouts |
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BI |
How Counting Informs Declarer Play |
Count Winners, Losers and Slow losers, eliminate losers before giving up control |
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B |
On Suit Combinations |
Lead toward Honor, Singleton Honor Chance, Supported Honors finesse, play the hand not the combination |
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B |
More Suit Combinations |
Count cases, Lead toward Honor, Singleton Honor Chance, Supported Honors finesse, play the hand not the combination |
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BI |
Would You Believe 3 Diamonds |
Light Opening Bids, Michaels,
Michaels over Michaels, What a Michaels bid shows. |
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BI |
Manage Trumps Well |
Ruffing in the Short Hand,
Avoidance Play, Danger Hand |
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BI |
Even A Bad Guess Is Worth Something |
Counting tricks, cover cards,
hand evaluation, tricks not points make game. |
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BI |
Managing a Wierd Hand |
Rule of 22, Unusual Notrump,
Unusual over Unusual, Cover Cards, Loser Count |
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BI |
Take the Right Finesse |
Plan the play, imminent risk,
countermeasures, stay alive, right finesse in right order |
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BI |
Avoiding Practice Finesses |
Plan the play, Don’t Take
Practice Finesses, Count Passed Hand HCP. |
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BI |
Avoid the Danger Hand |
Avoid the Danger Hand, End Play,
Freebids in competition, thin game |
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IA |
Finding the Elusive Overtrick |
Vulnerable Preempt, Simple and
Double Squeeze played as one. |
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I |
Tales From the NAP IX |
Competitive Bidding, Phantom
Sacrifice, 5-level decisions, Opening Lead. |
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I |
Tales From the NAP VIII |
Michaels Cuebids, Competitive
Bidding. Key Opening Lead |
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BI |
GNT Journal |
GNT IMP Teams bidding |
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I |
Tales From the NAP I |
Takeout double, Michaels Cue
Bid, Raising Partner's Major with Hx, Playing safe in MP |
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I |
Tales From the NAP II |
False Card, Danger Hand, NT
instead of Majors |
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I |
Tales From the NAP VII |
Meckwell over Strong NT,
Competitive Bidding. Passive Opening Leads |
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BI |
Finally the Hand I Was Waiting For II |
Loser on Loser, Trump Coup,
Obvious Switch, Wolff Relay, New Minor Forcing |
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BI |
When 23 HCP Is Enough for Game |
Help Suit Game Try, Plan the Play, Avoid Practice Finesses |
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BI |
Play A Partial For All Its Worth |
Active or Passive Defense,
Leading an Ace in Partner's suit, forcing defense |
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I |
Lemons - Make_Lemonade |
Competitive bidding, Off shape
2N rebids, Hand valuation, playing to your success vision |
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I |
Can't Make 10 Tricks Try an Endplay |
Thin game, trump opening lead,
endplay when short game tricks, partial elimination |
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I |
Use All Your Chances in a Partial |
Raises preempt after takeout
doubles, Suit Split missing 4 cards, Restricted Choice |
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BI |
Misdeclare This Hand With Me |
Losing Trick Count, 10 Card
Trump Fit, Law of Total Tricks, a priori odds, 3-3 Split 36%, finesse 50% |
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I |
Planning Not Deep Finesse Defines the Outcome |
Too many finesses, Percentage play with 2 finesses for a K and
a Q, Count winners |
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BIA |
Why Play NT if 4-3 Fit_Available |
Moysian Fit, Jump Shift 18+ HCP,
Forcing 1NT Response, Cross Ruff, Beware Strength in Short Suits |
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BI |
Anatomy of a Postmortem - Why Winners Win |
Envisioning, Cue bid limit
raise, 1st round
control, Minorwood, smother play, en passant |
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I |
Squeeze For An Overtrick |
Working Points, Help Suit Game
Try, Threat Cards, Correct the Count, Simple Squeeze |
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IA |
Finding the Trump 10 |
When to Cover an Honor,
Inferences from defenders play, restricted choice |
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I |
When Trumps Split 5-0 |
Score trumps en passant, Double
Dummy Analyzer, DONT, Rose Double |
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B |
Listen and Plan Accordingly |
SLL-APE, Listen, minimum takeout
double, ruff out 4-2 break, avoid
practice finesses, loser count |
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B |
2 Finesses Too Many II |
SLL-APE, Avoid finesses, ruff
the 3rd round to drop a Queen, Save short suit finesses to last |
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B |
2 Finesses Too Many |
SLL-APE, Eliminate Side Suit,
Free Finesse, Ruff-Sluff, Throw-In, End-Play, Choosing the Throw-in suit |
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BI |
Find The 11th Trick |
Support Points, High Cross Ruff,
Trump Opening Lead, Discard Declarer’s Ruffing Suit |
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IA |
Exploit The Defenders Dilemma |
Eliminate Side Suits, Weak Jump
Overcall, Rule of 2-3-4-(5), Placing HCP, Create illusion |
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I |
Better Late Than Never |
High Cross Ruff, Higher
likelihood line of play, a priori chance, 4-2 split, 3-3 split |
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I |
3 Cards Are Enough |
When opponents interfere over
our NT, Negative Double, Moysian fit |
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B |
Eliminate a Loser |
SLL-APE, Timing, Lead low toward
High, Slow Loser, Manage entries for minimum risk. |
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I |
Can You Find the Game Going Trick |
Count tricks, Support Points,
Total Losing Trick Count, 4333 shape |
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B |
Eliminate a Loser
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SLL-APE, Timing, Lead low toward
High, Slow Loser, Manage entries for minimum risk |
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B |
Declarer Play Planning the Play |
Plan Outline: Count HCP, Winners, Losers, Tricks Needed,
Sources of tricks, Avoid Danger Hand |
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I |
Dont Sleep in 1NT |
End-play, Avoidance, Delay key
decision |
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I |
Thin Game Try Hope and Caution |
End-play, Avoidance, Delay key
decision |
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I |
When Ordinary Becomes Impossible |
Impossible contracts, optimism,
critical play early, make defenders guess |
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I |
One Finesse Too Many |
Competitive Bidding, Reading
Cards, Estimating opponent’s hands |
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I |
Overtrick In 3NT |
Competitive Bidding, Reading
Cards, Low Percentage Slams, Minorwood |
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I |
Fragile Line Between Success and Failure |
Duck your Ace, Ruff with trump
ace, trump promotion, Merrimac Coup, entries |
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I |
Learning From Mentor Mentee Bridge |
Fixes, Reverses, Forcing NT,
Opening lead, Duck your Ace |
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BI |
Double Dummy Gem Mini Spingold |
Construct threat-opponent’s
hand, plan play, end play, squeeze, dummy reversal, entries |
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B |
3NT at Mentor Mentee Bridge |
Fixed, Reverse, Forcing NT,
Opening lead, Duck your Ace, Count opponents hands |
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I |
A Curious Bridge Hand |
Score small trumps with ruffs,
entries, trump end play |
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I |
Beware the Greek Gift |
Count tricks, end play,
ruff-slough, refuse defender’s gift |
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I |
Plan The Play I |
Step by Step logic, Planning
Play, Reading Cards, End Play |
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A |
Deeper Finesse II a 2nd Look |
Blocking Play, Counting Tricks
& Losers, Lead Inferences, Probability, Double Dummy |
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I |
Nothing in Life is Free |
Free Finesse, Plan entries
before play, Modified Capelletti |
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A |
Squeeze or Finesse |
Unusual Opening Lead, New Minor
Force, a priori chance |
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A |
Whats a Little Double Squeeze Among Friends |
Double Squeeze, Defending,
Eliminate Transportation before the squeeze card |
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A |
GNTQ Strips and End Plays Overcome Bad Trump Splits |
Thin games, reading cards, dummy
reversal, odds for games at MP and IMPS |
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I |
GNTQ Sacrificing at IMPs |
Difference between a weak 2 and
a 1 bid, Discipline after preempting |
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A |
GNTQ Bid Slam and Squeezes Oh My |
Available spaces help chosing
the right squeeze, double squeeze, Precision |
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I |
That Extra Chance for an Overtrick |
Expectation weighted decisions,
probability, 4th Suit Forcing, scoring and odds |
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I |
Expert Play Makes Up for Optimistic Bidding |
OBAR, Competitive Bid, Plan to
use all possible chances |
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I |
Find the Overtrick in a Cautious 3NT |
Planning, Suit Split
Probability, Rule of 7, Hold Up, Counting Opponents HCP & shape |
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I |
You Never Can Tell |
High Level Bid Inferences,
Board-a-Match Teams, Planning the play |
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I |
What a Way to End the Day |
Bid Big Hands, Mirror
Distribution, Bad Trump Split |
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I |
Finding an Overtrick When You Need One |
Competitive Bid, Opening Lead,
Counting Trick during the Auction |
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I |
Overticks in a 1 NT Contract |
Planning the Play, Opening lead
against 1NT, Counting defender's hands |
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I |
An Overtick in a One Level Contract |
Opening Lead, Planning the Play,
Suit Split probability, Balancing Bid |
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BI |
Finessing with 9 Trumps |
Suit split odds, Available
Spaces Principle, odds change, count opponents hands |
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BI |
Overtricks in Partials Worth Their Weight in Gold |
Bid over takeout dobules,
planning the play to avoid losers |
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BI |
Making Small Trumps Count |
Planning the Play, Scoring weak
trumps |
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I |
Plan Your Play Then Play Your Plan |
Taking Stock, Counting Winners,
Counting Losers, Finding suit to develop first |
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I |
Like Reading Tea Leaves |
Overcalling, advancing |
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BI |
Just Because Its There |
Location of Key Cards, Slam or
game, Match Point decisions |
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I |
Give Them a Chance and They Just Might Help |
Preempts, Choosing game in
competition, Michaels Cue Bid |
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A |
Finding a Double Squeeze |
Think Squeeze, Double Squeeze,
Rectify the Count, Vienna Coup, |
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I |
Competitive Bidding and Counting During Play |
Support Double, Plan Play,
Ducking Aces, Transportation in trumps, Support Points |
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A |
Hiding the End Play |
Disguise the end play, avoid
defender unblock, Inference from defender play |
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Level |
Bidding |
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NEW |
A |
A Gem |
Inference and envisioning to reach slam in a rare competitive auction. |
NEW |
IA |
On Competitive Bidding |
Q&A about competing.
When passer doubles later in the auction. Double or game decision. |
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BI |
Defending a Balancing Act |
Big Hands, Balancing Bids, Strand Declarer in Dummy |
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A |
New Trends in 2 over 1 Majors |
Defaults,
Majors, Schuler Shift, Martel Switch, 2C Bal or Clubs, Min-Max
Splinter, Fit Jumps, Fast Arrival, Picture Jumps |
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BI |
Let Opponents Make the Last Decision I |
Bid to the right level
immediately, Forcing Pass, Give Opponents the Last Guess. |
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BI |
Handling A Breakdown in the Bidding |
Play the contract you’re in.
Loser on loser. Stay calm. Emoting never helps. |
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BI |
Dont Finesse Draw Trumps |
Splinter Bid, Opening Lead,
Tightrope, Safe Switch |
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BI |
Defending Against Precision 1 C |
Interfering over Precision 1
Club, Unauthorized Information |
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BI |
Balance of Power Doubles |
Balance of Power Doubles, Rule
of 23-32, Cooperative Doubles |
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I |
Toronto NABC Push the Opponents Around |
Preempt, Favorable
Vulnerability, 1st seat, 3, 4, and 5 level bids, Rule of 2-3-4. |
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BI |
GNT Journal |
GNT IMP Teams bidding |
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BI |
Lets Talk Hands Detail |
Bidding challenges |
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I |
Tales From the NAP III |
Weak 2 on 5 card suit,
constructive bidding and suit quality requirements |
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I |
Tales From the NAP IV |
Competitive Auctions, Give
Opponents the Last Decision, Favorable Vulnerability |
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I |
Tales From the NAP V |
Singleton Kings are overvalued,
Read Partner's switch as a singleton, Competitive bidding |
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I |
Tales From the NAP VI |
Weak 2 on 5 Cards, Rule of 2-3-4-5, Lead directing
overcall, defensive switch |
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IA |
When 16 HCP Are Worth More |
HCP, Bergen Point Count,
Upvaluing your hand |
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BI |
Slim Game In a Minor |
Losing Trick Count, Avoidance in
Bidding and Play, Free Bids in competition |
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I |
Light 3rd Seat Opening |
3rd Seat Opening Bid, Psychic openings, NT rebid after Takeout
Double |
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I |
Doubling Opponents Indiscretion |
Reopening shape, negative
double, penalty pass, slams after opponents interfere |
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I |
Count to Beat Game |
Help Suit Game Try, Bergen
Raises, Defensive Count Signal, Hold Up Play, Lead Trumps |
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BI |
Which Part Score |
5-2 trump fit, Major or NT
partial |
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I |
3 Cards Are Enough |
When opponents interfere over
our NT, Negative Double, Moysian fit |
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B |
13 Conventions You Should Know By Heart |
Conventions That Work, Standard
Bidding Framework, Prepare for your Opponents |
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I |
Turn a 1-Level Vulnerable Overcall Into Gold |
Suit Preference, vulnerable
overcall, converting a range-finding double to penalty, rescue redouble. |
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BI |
Preempts in Competition |
4 of 4 - Weak Jump Overcall,
Total Trumps, HCP, Sacrifice, Vulnerability, Raises, New Suits, Jump Shifts,
Rule of 2-3-4 |
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BI |
Making a Preemptive Jump Overcall |
3 of 4 - Weak Jump Overcall,
Total Trumps, HCP, Sacrifice, Vulnerability, Raises, New Suits, Jump Shifts,
Rule of 2-3-4-5 |
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BI |
Responding to Partners Preempts |
2 of 4 - Fit, Total Trumps, HCP,
Sacrifice, Vulnerability, Raises, New Suits, Jump Shifts, 2NT Ask over Weak
2. |
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BI |
Opening Bid Preempts |
1 of 4 - Disciplined preempts,
playing strength, vulnerability and position/seat, flaws |
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B |
Pass For A Top |
Penalty Pass, Negative Double,
Rescue Redouble |
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B |
Negative Doubles |
Thin game, Plan the play, Clues
from Defense, avoid the finesse, Negative Doubles |
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BI |
Whats a King Worth |
Fit, Working Points, Primary and
Secondary Honors, Useful length and shortness, Counting Tricks |
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B |
Diamonds Out of Turn |
Bid out of turn, Call the
Director immediately, Revalue Working Points |
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I |
A Balancing Act |
Balancing in opponent’s suit,
working points, counting tricks |
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I |
Bid What Your Partner Wants to Hear |
Weak Two, Ogust, Singleton,
Splinter, Modern Losing Trick Count. |
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B |
Dont Be Timid Over 1NT |
Compete over 1NT, Systems
on, Garbage Stayman, Balancing |
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B |
To Bid or Not to Bid |
Preempt with ruffing values, Six
card suit and void, opponent’s find a fit |
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I |
Bidding NT with 5 Card Major |
Puppet Stayman, Jacoby Transfer,
ruffing in short trump hand adds tricks |
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IA |
KO Balancing Gem |
Balancing, Working Points,
Leading Trumps |
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A |
GNTQ Bidding and Slams and Squeezes Oh My |
Available spaces help chosing
the right squeeze, double squeeze, Precision |
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I |
GNTQ Sacrificing at IMPS |
Difference between a weak 2 and
a 1 bid, Discipline after preempting |
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I |
Business Redoubles |
Redoubles, Puppet Stayman,
Interference over Jacoby Transfer, Make flexible bids |
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BI |
If 3NT Is An Option |
Competitive Bid, choice of
strain, Defense carding inferences |
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BI |
Come Alive with 6-5 Part II |
Distribution, hand evaluation,
Law of Total Tricks, Opening Lead |
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BI |
Come Alive with 6-5 Part I |
Favorable loser count,
Distribution, hand evaluation, Law of Total Tricks. Opening Lead |
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BI |
When a Weak Jump Overcall is a Strong Action |
Competitive Bid, Support with
support, raising partner's weak 2, finding the right strain |
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BI |
When 2 Card Support Makes a Fit |
Weak Jump Shift, 5 level
sacrifice, Law of Total Tricks |
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I |
Little Differences Can Mean a Lot |
1NT Range and accepting partners
invitation, 3 small in opponent's suit, |
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BI |
Bidding One More When Black vs Red. |
Competitive Bid, Law of Total
Tricks, Texture, Honor Position |
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BI |
Simple Overcalls Kept Simple |
Competitive Bid, BWS Polls,
Overcall objective, Strength, length, shape, advancing, cue bids |
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BI |
Bidding Partner's Suit By Inference |
Bid 64 shape, estimating
opponents shape, Bid with 1NT Forcing |
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BI |
Missed Game Double Jeopardy Snapdragon Maximal |
Competitive Bid, push opponents
into game, Maximal Doubles, Double dummy results |
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BI |
Bidding A Spade-Club 2 Suits |
Bid strong 2 suited hands,
anticipate competitive actions, Game before slam |
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BI |
Opponents Land in Wrong Game After Interference |
Preempting after partner passes,
duck to kill dummy entries, Odds for finessing the J |
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B |
Competitive Bidding over 1NT |
Off shape 1NT, pass or transfer,
balance with a 4 card major |
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B |
On the Forcing NT |
Forcing 1NT Response,
Distributional misfits |
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BI |
Mega Hands II |
Competing over preempts with big
hands, AK Controls and HCPs |
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BI |
Mega Hands I |
NT Conventions at the 4 level -
what do you and your partner do? |
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Level |
Defense |
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BI |
Defending a Balancing Act |
Big Hands, Balancing Bids, Strand Declarer in Dummy
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I |
How Counting Informs Our Opening Lead |
Count HCP, Shape, Entries, Choose Suit, Card |
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BI |
The Killing Lead |
What does the auction say? What must be true to defeat the hand |
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BI |
Defending a Slam in a Wild Hand |
Opening Leads against small
slams, defensive visualization, Choose suit before card |
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BI |
Preempt Put the Pressure On |
Weak Jump Overcall Rule of
2-3-4-5, Responder's bids under pressure, defensive signals |
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BI |
Give the Oponents Their Due |
Weak 2 on 5 Cards, Rule of 2-3-4-5, Lead directing
overcall, defensive switch |
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BI |
The Dream Killing Lead |
Lead from length, Forcing
defense, Matchpoints |
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I |
Misdefend This Hand With Me |
Cooperative Double, Passive
Trump Leads, Managing Defensive Entries, Eliminate impossible choices, play
simply |
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IA |
When Nothing Seems Right Create An Illusion |
Anticipation, Quick tricks,
Expert HCP Scale, Open - Rule of 22, Read opponent’s bidding, Deceptive Leads |
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I |
Doubling Opponents Indiscretion |
Reopening shape, negative
double, penalty pass, slams after opponents interfere |
|
I |
Count to Beat Game |
Help Suit Game Try, Bergen
Raises, Defensive Count Signal, Hold Up Play, Lead Trumps |
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I |
To Overcall or Not Thats The Question.pdf |
Overcall or Take-out Double,
Defensive Carding Signals, Attacking Leads |
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BI |
Unblock in 3NT |
Opening lead, attitude spot card
leads, unblocking, upside down signals, current count signals |
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BI |
4 Decisions On Defense |
Defense Quiz with Matchpoint
Results |
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BI |
Give Them Some Rope |
3rd Seat Opening Bids, Unusual NT, Working Points, Double of
2-suit bids, Honor sequence leads |
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BI |
Take All Your Tricks on Defense |
Competitive NT, Working Points,
Switch to develop tricks, switch to avoid end-play |
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I |
Duck Your King |
Leading short major, duck to
help declarer take the wrong finesse, suit combinations |
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BI |
Two Heads Are Better Than One On Defense |
Planning, opening leads,
inferences, Passive/Active, Blocking plays, False cards |
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BI |
SLIDES Two Heads are Better than One on Defense |
Planning, opening leads,
inferences, Passive/Active, Blocking plays, False cards |
|
A |
Defending Against Squeezes |
Loser Count, Transportation,
Threat Cards, Entries, faux queeze |
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BI |
Careful When Playing to Trick One |
When to lead trumps, ducking to
create losers |
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B |
Signal to Stop a Game that Can't be Made |
Attitude signals to opening
leads |
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BI |
Hold Up for the Setting Trick |
Attitude spot card leads,
hold-up plays cut communication |
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BI |
Take the Sure Plus |
Penalty passes, reopening
doubles, planning |
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BI |
Defending Against a Weak Notrump_II |
Bid over their weak 1NT,
defensive signals |
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BI |
Defending Against a Weak Notrump |
Bid over their weak 1NT,
defensive signals, unblocking |
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BI |
An Unfortunate Opening Lead |
Raising or passing, reading the
cards, overtricks |
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BI |
Defending a Partial for a Top |
Opening lead, leading trumps,
ducking so partner can lead last trump |
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BI |
Competitive Bidding and Counting During Play |
Support Double/Redouble,
Counting during play, Clues from Bid |
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BI |
A Question of Opening Lead |
Leading top of sequence or unbid
suit doubleton, Fourth Suit Forcing |
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Level |
Slams |
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BI |
Managing a Complex Auction |
Game before slam, Control bids,
key cards, specific kings, Count to 13 |
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I |
Plan a Touchy Slam |
Plan the play, Count winners
and losers, Count entries, Count trick sources, keep chances available. |
|
BI |
4 Ways to Play a Slam |
Success probability, Strip and
Throw In, Inverted Minor Raise, Card Combinations, Trick Sources, Lines of
Play |
|
BI |
Help Partner Find Our Slam II |
Counting Controls and Tricks,
Roman Key Card Blackwood 1430, Control bidding |
|
BI |
A Working Points Slam |
Working Strength, Useful
shortness, Rebid 1N holding 4 spades with a balanced hand |
|
BI |
Finding a Sound Slam in Competition |
2-suit bids, Invitational Cue
bid, 5NT Pick a Slam, Unusual NT, Unusual over Unusual, Rule of 22, Losing
Trick Count. |
|
BI |
A Good Slam |
When to bid slam, Grand Slam,
Expected value, IMPs, matchpoint field, judgment, success probability,
counting tricks. |
|
BI |
A Good Slam II |
Creative 1NT overcall, Losing
Trick Count |
|
BI |
Toronto NABC A Slam From Thin Air |
Make a slam missing 2 Aces and
the Trump Q |
|
I |
Help Partner Find Our Slam I |
Make Bids That Help Partner,
Control bids 1st and 2nd round controls |
|
I |
Help Partner Find Our Slam II |
Grand Slams from Controls and
Tricks, Roman Key Card Blackwood 1430, Control bidding |
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IA |
Tough Slam Even Double Dummy |
Losing Trick Count, Plan the
Play, Attacking and Passive Leads, Declare or Defend |
|
BI |
High Level Slam Decision |
High Level Reverse, Open 1 w/4 losers & less than 4 Quick
Tricks, Competing after Michaels Cue Bid |
|
IA |
5 or 6 You Decide.pdf |
Raise instead of redouble strong auction, Visualization, Jump
shift splinters after 2/1 GF, Minorwood |
|
IA |
Working Points Find a Light Slam |
Count tricks, Working Points, Cue bidding below 3NT, Serious
3NT, Ambiguous cue bids |
|
I |
When You're in 6 Part II |
Cue bid after takeout double, Bidding features. |
|
I |
When You're in 6 Part I |
Cue bid Slam invitation, interference over RKB. |
|
BI |
Stumbling Into a Grand Slam The Easy Way |
Cover Cards, AK Controls,
Counting Cover Cards, Losing Trick Count |
|
I |
High Level Slam Decisions II |
Forcing Pass, Suit Preference
Signal, Law of Total Tricks |
|
I |
High Level Slam Decisions I |
Unusual Over Unusual, Fast
Arrival, Queen Ask, |
|
I |
GNT Bidding a 28 HCP Slam |
Restricted Choice, Probability,
Count Tricks, Complementary Shortness |
|
I |
GNT Bid a Thin Slam You Better Make It |
Cue Bid, AK Controls, Too Many
Play Options |
|
IA |
GNT 7NT When the Opponents Overcall |
Restricted Choice, Play for the
Plus, Fatigue |
|
BI |
Touchy 7 Hearts That Makes |
Cue Bid Partner's Suit, Void,
RKC, maximize your options |
|
BI |
Making 7NT at Pairs |
Cue Bids, Counting Tricks when
Bid, Fast Arrival |
|
IA |
Start with an Overcall Bid a Slam |
Disciplined overcalls, Cue Bid,
Sacrigicing against small slam |
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LevelLevel |
Theory |
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A |
Spot Cards and Opening Leads |
Spot Card Leads, Card
Combination Analysis, Relevant Cases, Information communicated |
|
IA |
1NT Forcing in Depth |
History, Application, Benefits,
Meckstroth Extension, BART, Anti-BART |
|
IA |
That Extra Chance for an Overtrick II |
Expectation weighted decisions,
probability, 4th Suit Forcing, scoring method & odds |
|
IA |
Preempting and the Law of Total Tricks |
Law of Total Tricks,
Adjustments, Short Suit Value |
|
IA |
Law of Total Tricks |
Overview with references |
|
BI |
Bid or Defend over Preempts |
Double or declare after
opponents preempt, Signal Request Honor Leads, end play |
|
IA |
Working Points and Short Suit Total (WP+SST) |
One possible approach to improve
the accuracy of the Law of Total Tricks. |
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